Doodle Jump is an electronic game developed and published by Lima Sky for iOS, BlackBerry, Apple iPod touch, iPad, iPhone, Android, and Nokia Symbian. It was released worldwide for iOS on April 6, 2009, and was later released for Android and Blackberry on March 2, 2010 and for Symbian on May 1, 2010. Since its release, the game has been generally well-received. The game was inspired by PapiJump, from SunFlat, with similar gameplay. On June 25, 2010 it was announced that the game had totalled over 5 million sales. It has been reported of having 28,000 downloads per day.
Gameplay consists of guiding a four-legged creature known as "Doodler" up an unending series of platforms without falling in an attempt to gain a high score. The character is controlled by tilting the gaming device in the desired direction. The greater the angle, the greater speed. In the BlackBerry version, direction of the Doodler is determined by tapping in the desired direction.
Gameplay
In Doodle Jump, the aim is to guide a four-legged creature called "The Doodler" up an never-ending series of platforms without falling. For devices with an accelerometer, players tilt the device from side to side to move the Doodler in the desired direction. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs or trampolines. There are also monsters and UFOs that the Doodler has to shoot or jump on to eliminate. Aiming is performed by tapping on different parts of the screen. Depending on the game mode being played, projectiles may fly in a straight line off the screen or be affected by gravity and fall downwards eventually. There is no definitive end to the game, but the end for each gameplay happens when the players falls (by reaching the bottom of the screen), jumps into a monster, gets sucked into a black hole, or is abducted by a UFO. The newest updated version of the game lets players choose between versions of the game (normal, Graveyard, Christmas, Rainforest, Space, World Cup,Easter, Underwater or Halloween) without changing their names. After losing the game at least 500 times (600 in the BlackBerry version) the Doodler is given the opportunity to wear a pickle costume. Alternatively, the player may enter the names of one of the Pocket God pygmies as a name as the Doodler will become one.
Obstacles and power-ups
Obstacles
There are several obstacles the Doodler must evade in the game:
- Monsters – There are many different types of monsters which the Doodler must either shoot, jump on top of, or pass by. Watch out for Monsters that the game says not to shoot. Monsters may be stationary but some variants move around the screen. Some monsters require the Doodler to shoot it more than once (two, three or five times) to kill it, however jumping on any monster kills it instantly. If the Doodler touches any monster except for jumping on it, the game ends. The monsters can be different in different themes.
- UFOs – UFOs abduct the Doodler when it jumps underneath them into their beam, ending the game. These can be shot or jumped on to be eliminated. The UFOs can be different objects in different themes.
- Broken Platforms - Landing on a broken platform is equal to falling through game space, as the Doodler will fall through them and fall down.
- Black Hole - The Doodler will be sucked into the black hole if it jumps in front of it, and the game ends.
- White Platform - Disappears when jumped on.
From Wikipedia.